Land of Devastation is shareware. Please support Scott Baker's work - and a bit of semi-obscure BBS history - and register.
Registration also opens the irreplacable and plan-changing ACME Weapons.
Found in back of Sacre Base; you'll want a raft as usual.
Weaponsmith[]
(Upgrades are done on equipped weapons; to save yourself a few seconds, change gear before entering the menu.)
Accurize and Intensify can only be done once; you can't go to 10% then go to 30% on the same weapon.
TachyonBlaster, appraise 2M, no features. Acc 10% 2M 20% 6M 30% 10M Intensify 10% 2M 20% 6M 30% 10M Stunner 8M Burst 10M Shockwave 8M SLM-9000 PulseRay, appraise 10M Acc <already done!> # 30% Intensify 10% 10M 20% 30M 30% 50M Stunner <already done!> Burst <already done!> Shockwave 40M Both weapons do the same base damage, 50-65.
Crossbows, Clip Pistols and RazorLances can only be Accurized and Intensified.
Upgrade prices appear to be based on the weapon's appraise:
Accurize and Intensify[]
Upgrade LR and SR weapons to be more accurate and do more damage.
Bonus | Price |
---|---|
10% | 1 × Appraise |
20% | 3 × Appraise |
30% | 5 × Appraise |
Uni-Ammo[]
Price: 3 × Appraise
Upgraded LR or SR weapon can use any energy ammunition. (100% efficient, unlike Vortex cells.)
Stunner[]
Price: 4 × Appraise
LR weapon upgrade. When the stunner works, opponent cannot do anything for the first few melee rounds.
Three round burst[]
Price: 5 × Appraise
LR weapon fires three rounds!
At reducing accuracy:
First round | 100% |
Second round | 80% |
Third round | 60% |
Shockwave blaster[]
Price: 4 × Appraise
LR weapon upgrade. When you fire your LR weapon, a random item may be knocked out of your foe's inventory or equipment slot. It ends up on the ground. Product documentation says 15% chance.
It could be irrelevant like a Ghetto Blaster or third ammo pack, or it could be their SR weapon or armor.
Grenade launcher[]
Price: 4 × Appraise
LR weapon upgrade. Grenade Pack. Product documentation says 30% accuracy penalty.
Armor Burner[]
SR weapon does more damage when it strikes armor:
Boost | Price |
---|---|
200% | 0.75 × Appraise |
300% | 1.5 × Appraise |
400% | 2.25 × Appraise |
500% | 3 × Appraise |
600% | 3.75 × Appraise |
700% | 4.5 × Appraise |
800% | 5.25 × Appraise |
DeathPulse[]
Price: 5 × Appraise
SR weapon upgrade. Product documentation says it does 5 to 10 times the damage at the cost of more ammunition and the weapon breaking.
There does not appear to be a way to repair the weapon.
Product documentation[]
Sells a Laptop ROM describing upgrades in detail, some quoted above.
[Edit the ACME weapon store inventories.]
Fortress invasion items
Name | List price? | Appraise? | Sell? | |
---|---|---|---|---|
FortShell/1 | 1,875,000 | 1,500,000 | 975,000 | Ammunition: FortShell |
FortSlayer MK1 | 3,750,000 | 3,000,000 | 1,950,000 | LR weapon: 80-120 dmg, uses FortShell • e |
FortSlayer Deluxe | 7,500,000 | 6,000,000 | 3,900,000 | LR weapon: 100-140 dmg, uses FortShell • e |
Advanced weapons
Name | List price? | Appraise? | Sell? | |
---|---|---|---|---|
AK-47 9mm | 62,500 | 50,000 | 32,500 | LR weapon: 9-13 dmg, uses 9mm rounds, 3 round burst • e |
M16 9mm | 87,500 | 70,000 | 45,500 | LR weapon: 10-15 dmg, uses 9mm rounds, 3 round burst • e |
Phaser Sniper | 125,000 | 100,000 | 65,000 | LR weapon: 14-20 dmg, uses Power pack energy, 30% accuracy bonus • e |
Phaser Ripper | 137,500 | 110,000 | 71,500 | LR weapon: 12-18 dmg, uses Power pack energy, 3 round burst • e |
Combat Phaser | 312,500 | 250,000 | 162,500 | LR weapon: 16-22 dmg, uses Power pack energy, Stunner, Uni-ammo, 3 round burst • e |
Devastator | 1,250,000 | 1,000,000 | 650,000 | LR weapon: 16-22 dmg, uses Power pack ammo, Stunner, Uni-ammo, 3 round burst, Shockwave blaster, Grenade launcher • e |
Technician[]
Similarly, each aspect of your body armour can only be upgraded once, so pick 30% or be prepared to replace!
(Equip the armour you want to upgrade before entering the building, or you'll have to back out of the menus.)
- Armor: Exoskeletal Augmentation
- Armor: Targetting array
- Armor: Servo-Augmentation unit
Armor | 10% | 20% | 30% |
---|---|---|---|
PlasmaVest | 350,000 | 800,000 | 1,500,000 |
Energy Armor | 500,000 | 1,250,000 | 2,250,000 |
Widow Armor | 600,000 | 1,550,000 | 2,750,000 |
DreamArmor | 1,750,000 | 5,000,000 | 8,500,000 |
Phase Armor | 2,750,000 | 8,000,000 | 13,500,000 |
Quantum Field | 7,750,000 | 23,000,000 | 38,500,000 |
Formula:
10% | 250,000 | + 1 × Appraise |
20% | 500,000 | + 3 × Appraise |
30% | 1,000,000 | + 5 × Appraise |
[Edit the pharmaceuticals inventory.]
Pharmaceuticals Division
Name | List price? | Appraise? | Sell? | |
---|---|---|---|---|
Hormone Suppliment | 1,875 | 1,500 | 975 | |
Str Inhibitor | 6,250 | 5,000 | 3,250 | |
Dex Inhibitor | 6,250 | 5,000 | 3,250 | |
Agl Inhibitor | 6,250 | 5,000 | 3,250 | |
Neural Inhibitor | 31,250 | 25,000 | 16,250 | |
Strength Enhancer | 125,000 | 100,000 | 65,000 | Adds a few points, but may regress. |
Dexterity Enhancer | 125,000 | 100,000 | 65,000 | Adds a few points, but may regress. |
Agility Enhancer | 125,000 | 100,000 | 65,000 | Adds a few points, but may regress. |
Regression takes huge chunks out of your strength, dexterity and agility. Neither regression nor the added points affects your clone. There is a 5% stacking chance of regression for every drug consumed in your career. After consuming 20 drugs, you will always regress. Chance of regression cannot be reduced by clone-swapping.
There is no attribute cap.
Bugs
Titles on the menus for FortSlayer Weapons and Advanced weapons are switched.