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Land of Devastation is shareware. Please support Scott Baker's work - and a bit of semi-obscure BBS history - and register.

Registration also opens the irreplacable and plan-changing ACME Weapons.

Found in back of Sacre Base; you'll want a raft as usual.

Weaponsmith[]

(Upgrades are done on equipped weapons; to save yourself a few seconds, change gear before entering the menu.)

Accurize and Intensify can only be done once; you can't go to 10% then go to 30% on the same weapon.

TachyonBlaster, appraise 2M, no features. 
 Acc 10% 2M 20% 6M 30% 10M
 Intensify 10% 2M 20% 6M 30% 10M
 Stunner 8M
 Burst 10M 
 Shockwave 8M

SLM-9000 PulseRay, appraise 10M
 Acc <already done!> # 30%
 Intensify 10% 10M 20% 30M 30% 50M
 Stunner <already done!>
 Burst <already done!>
 Shockwave 40M

Both weapons do the same base damage, 50-65.

Crossbows, Clip Pistols and RazorLances can only be Accurized and Intensified.

Upgrade prices appear to be based on the weapon's appraise:

Accurize and Intensify[]

Upgrade LR and SR weapons to be more accurate and do more damage.

Bonus Price
10% 1 × Appraise
20% 3 × Appraise
30% 5 × Appraise

Uni-Ammo[]

Price: 3 × Appraise

Upgraded LR or SR weapon can use any energy ammunition. (100% efficient, unlike Vortex cells.)

Stunner[]

Price: 4 × Appraise

LR weapon upgrade. When the stunner works, opponent cannot do anything for the first few melee rounds.

Three round burst[]

Price: 5 × Appraise

LR weapon fires three rounds!

At reducing accuracy:

First round 100%
Second round 80%
Third round 60%

Shockwave blaster[]

Price: 4 × Appraise

LR weapon upgrade. When you fire your LR weapon, a random item may be knocked out of your foe's inventory or equipment slot. It ends up on the ground. Product documentation says 15% chance.

It could be irrelevant like a Ghetto Blaster or third ammo pack, or it could be their SR weapon or armor.


Grenade launcher[]

Price: 4 × Appraise

LR weapon upgrade. Grenade Pack. Product documentation says 30% accuracy penalty.

Armor Burner[]

SR weapon does more damage when it strikes armor:

Boost Price
200% 0.75 × Appraise
300% 1.5 × Appraise
400% 2.25 × Appraise
500% 3 × Appraise
600% 3.75 × Appraise
700% 4.5 × Appraise
800% 5.25 × Appraise

DeathPulse[]

Price: 5 × Appraise

SR weapon upgrade. Product documentation says it does 5 to 10 times the damage at the cost of more ammunition and the weapon breaking.

There does not appear to be a way to repair the weapon.

Product documentation[]

Sells a Laptop ROM describing upgrades in detail, some quoted above.

[Edit the ACME weapon store inventories.]

Fortress invasion items

Name List price? Appraise? Sell?
FortShell/1 1,875,000 1,500,000 975,000 Ammunition: FortShell
FortSlayer MK1 3,750,000 3,000,000 1,950,000 LR weapon: 80-120 dmg, uses FortShell • e
FortSlayer Deluxe 7,500,000 6,000,000 3,900,000 LR weapon: 100-140 dmg, uses FortShell • e

Advanced weapons

Name List price? Appraise? Sell?
AK-47 9mm 62,500 50,000 32,500 LR weapon: 9-13 dmg, uses 9mm rounds, 3 round burst • e
M16 9mm 87,500 70,000 45,500 LR weapon: 10-15 dmg, uses 9mm rounds, 3 round burst • e
Phaser Sniper 125,000 100,000 65,000 LR weapon: 14-20 dmg, uses Power pack energy, 30% accuracy bonus • e
Phaser Ripper 137,500 110,000 71,500 LR weapon: 12-18 dmg, uses Power pack energy, 3 round burst • e
Combat Phaser 312,500 250,000 162,500 LR weapon: 16-22 dmg, uses Power pack energy, Stunner, Uni-ammo, 3 round burst • e
Devastator 1,250,000 1,000,000 650,000 LR weapon: 16-22 dmg, uses Power pack ammo, Stunner, Uni-ammo, 3 round burst, Shockwave blaster, Grenade launcher • e

Technician[]

Similarly, each aspect of your body armour can only be upgraded once, so pick 30% or be prepared to replace!

(Equip the armour you want to upgrade before entering the building, or you'll have to back out of the menus.)

  • Armor: Exoskeletal Augmentation
  • Armor: Targetting array
  • Armor: Servo-Augmentation unit
Armor 10% 20% 30%
PlasmaVest 350,000 800,000 1,500,000
Energy Armor 500,000 1,250,000 2,250,000
Widow Armor 600,000 1,550,000 2,750,000
DreamArmor 1,750,000 5,000,000 8,500,000
Phase Armor 2,750,000 8,000,000 13,500,000
Quantum Field 7,750,000 23,000,000 38,500,000

Formula:

10% 250,000 + 1 × Appraise
20% 500,000 + 3 × Appraise
30% 1,000,000 + 5 × Appraise

[Edit the pharmaceuticals inventory.]

Pharmaceuticals Division

Name List price? Appraise? Sell?
Hormone Suppliment 1,875 1,500 975
Str Inhibitor 6,250 5,000 3,250
Dex Inhibitor 6,250 5,000 3,250
Agl Inhibitor 6,250 5,000 3,250
Neural Inhibitor 31,250 25,000 16,250
Strength Enhancer 125,000 100,000 65,000 Adds a few points, but may regress.
Dexterity Enhancer 125,000 100,000 65,000 Adds a few points, but may regress.
Agility Enhancer 125,000 100,000 65,000 Adds a few points, but may regress.

Regression takes huge chunks out of your strength, dexterity and agility. Neither regression nor the added points affects your clone. There is a 5% stacking chance of regression for every drug consumed in your career. After consuming 20 drugs, you will always regress. Chance of regression cannot be reduced by clone-swapping.

There is no attribute cap.

Bugs

Titles on the menus for FortSlayer Weapons and Advanced weapons are switched.

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